Thursday, October 29, 2009

Homework 10: More Zombies

Q1) We discussed in class how there is no such thing as a "scientific proof." Explain in your own words.

I missed the class during which we discussed this so perhaps I am missing the point, but I have to disagree with that statement. I can scientifically prove that one simple thing will happen in a given simple situation. For example, holding a ball over my apartment floor and releasing, right now, here on earth. The ball will fall toward the floor at a rate of about 9.8m/s. I can prove this tomorrow, and the next day, and the next day. The ball will always fall, and it will always fall at about the same rate as long as all other variables remain the same. I can even show you proof from the past that when large things were released they fell. Now, I am only proving that things fall and that the rate of their fall is related to some other variable we define as a force. However, that is still a scientific proof. Physics is math. It is proven with math. If you can't have a scientific proof, then you can't have math proofs either. If you don't "believe" in either of those you don't belong in this modern world, but rather in a time period we know as The Dark Ages. Reading over this, I realize it sounds a little ranty, and I realize I am mildly offend by the suggestion. Kind of silly of me, I know. :)

Q2)#2: Who unstrapped patient zero from his gurney?! [During Initial Outbreak]

(The final format of our project is likely to be very much like 2100 in that we will explain what is happening to the world through the experiences of one person or a group of people. This is some of the beginning of that story.)

From the newspapers printed during the initial stages of the outbreak I gather that the disease spread in dense urban areas (cities, colleges, transport hubs, etc.) and disseminated into the surrounding countryside. It appears that quite a few people contracted the disease in health clinic waiting rooms (their compromised immune systems leaving them susceptible to infected patients coughing and sneezing), on buses, and in apartment complexes do to each locations enclosed nature.

As victim's fevers broke, and they began to act like zombies, victims would attack anyone nearby. Initially, law enforcement would capture them and doctors would try to cure the sick, but the numbers were untreatable and hostile. Normal citizens would constantly wear masks when outside and began to carry around weapons to protect themselves. As the disease spread, people with flu symptoms would exiled from communities for fear of being infected. The people began to loot for supplies as the zombies became too much for the law to handle.

The country waited for the government to take action, but none ever came. The sheer number of infected triggered the breakdown of law as protecting the public became less and less an option.

#3: Zombie Nation [Initial Outbreak Completed]

As the government broke down uninfected citizens began to form tribes. It was natural really. One person could not easily survive when in a one-mile area there are 4,000 people, more than half of who are zombies. The tribes were small (~20) so that the groups could move around relatively quietly and quickly. The first thing these tribes began to do was collect weapons (its a good thing we are in the south) because close quarters fighting will zombies is just asking to be infected. First on the agenda was getting to a defend-able location that had good food and water storage, climate, and close resources.

My group was formed on UALR campus among my friends and anyone else who could prove to be useful. My tribe chose to try to establish a base at the local Sam's Club. Sam's Club has few entrances, a large supply of canned goods and water, furniture, generators, clothing, an auto shop (tools), pharmacy, and kitchen. Sam's club does have a large suburban population around it, but with proper barricades and other deterrents (pieces of metal that are shot at incredible speeds into trespassers... bullets) this should not be a problem. Located within 2 miles of Sam's Club are a Home Depot (building supplies, gardening supplies), a Garden Center (gardening + building supplies), a Barnes N' Noble (because who really knows how to do everything?), a Walmart (guns, food, and clothing), Sport Academy and Sport Authority (guns and hand-held weapons), and many other useful stores.

After grouping up, making a convoy, and traveling to Sam's Club (wear your seat belts!) we first had to clear out Sam's Club, which was chalk full of zombies. We proceeded in, barricading the doors behind us (no more zombies coming in), and proceeded to systematically cull Sam's Club of zombies (I often wonder what I would have done if I had encountered humans already set up here. I think I would have joined if possible if not I would have killed the lot of them and taken the store by force.) After securing all the possible entrances we proceeded to take stock of the supplies in store. We estimated it would be enough to last until our crops could grow.

Wednesday, October 21, 2009

Homework 9: In Case of Zombie Outbreak

In Case Of Zombie Outbreak:

Rough Timeline:

#1: Cause of Zombie Outbreak

·Potential causes: biological warfare, mutated vaccine, mutated/new disease
·Patient zero
·Disease vector

No one is completely sure where the disease came from. Some rumors insist that some foreign government developed the disease to disrupt our nation's power. Some say that this year's flu vaccines were rushed out too quickly before enough testing could be done and the strain sent out to hundreds of thousands of Americans was somehow contaminated or mutated. I don't know what exactly happened, but what I do know is that the shit hit the fan and we are up to our neck in zombies.


#2: Who unstrapped patient zero from his gurney?! [During Initial Outbreak]


·Safety measures: (masks, wash hands, don't get bitten, cover open wounds, etc.)

·Trust no one! (A person can seem fine but already be diseased)

·Initially the government and other organizations will attempt to capture the diseased and control the outbreak.

·Procure weapons. This will not be the first step for most people, resulting in their death. [Looting will not be an option yet.]

·Plan


#3: Zombie Nation [Initial Outbreak Completed]

·Gather group:
--Less then 20 people
--Must be trustworthy and/or have relevant skills to survival
--Must be fit
--Have combat skill or willing to learn
--Have survival skill (mechanic, gardener, hurting, nursing, etc.)
--Important to maintain and lead the group.

·Procure weapons and vehicles [Let the looting commence, no laws, lots of zombies]

·Find basic survival materials:
--Food
--Water
--Shelter – must consider:
---▪How to establish
---▪Defendability
---▪Proximity to resources vs. safe distance from population centers (Note: population of Little Rock in 2008 (not including suburbia): 189,515)

▪Possible location choice: Sam’s Club
--Lots of nonperishable food and t.p.
--Some tools and other useful nonfood items
--Minimal exits to secure
--Might need to cull of zombies (& other refugees?)

Undeveloped Subsections:

Travel:
·Interstate [few cars due to sickness]
·Road Raiders [armed, dangerous]
·Zombies [wear seatbelts]

Useful Skills:

·Wood working
·Metal working
·Warfare knowledge
·Gardening
·Gunman-ship/archers
·Tracking

Potential Technologies needed:

·Water cleaning equipment
·Electricity generators (solar, wind, water)
·Tools
·Armor
·Guide wires
·Pesticides

Children in Zombieland:

·Coming soon!

Rules for Zombie Outbreak:

·Be able to run for long periods. [Cardiovascular exercise is your friend.]
·Be able to kill zombies. [Even if they are close friends or family]
·Be able to think independently. [No sheep! (They all got eated! J)]
·Maintain distance from zombies whenever possible
·Wear seat belt when driving.
·Do not relax outside of compound. Stay aware of surroundings. The compound is depending on you to come back alive. [Check closets, back seats, rafters, etc.]
·Beware other humans; they are out to survive as well. Kill or be killed.

Rules Of Survival From The Movie Zombieland:

·Rule 1: Cardio
·Rule 2: Beware of Bathrooms
·Rule 3: Wear your seat beat
·Rule 4: Double Tap
·Rule 5: No attachments
·Rule15: Know your way out!
·Rule 17: Don’t be a hero
·Rule 18: Limber up
·Rule 31: Check the back seat
·Rule 32: Enjoy the little things

Necessary Resources:

Water: [Wal-Mart, Sam’s Club, grocery stores, rivers, streams]

·Left over bottled supplies
·Rainwater (Collect on the roof and use the sun reflecting off aluminum to heat the water and purify it? Would still need to filter for solid impurities.)
·Rivers/streams (may be polluted due to corpses or human pollution)

Food: [Wal-Mart, Sam’s Club, grocery stores]

·Left over nonperishable
·What can be grown or hunted
·Not Zombies! [You can get mad cow disease from eating diseased meat so why not get zombie from eating zombie?]

Shelter: [any building]

·Temperature control
·Able to control entrance and exit
·Bedding, clothing, etc.

Electricity: [need generators once electrical system breaks down]

·Can use generators and gas
·Useful, but limited and unnecessary
·Get candles [Bed, Bath, & Beyond?]
·Solar power?
·Windmills?
·Water wheels?

Weapons [many places]
Construction materials [Home Depot]
Tools [Home Depot]

Zombie Specifics:

·Height, weight, fitness, sense acuity, etc. are zombie dependent.
·Zombies will eat other zombies only if no other food sources are available.
·Zombies are omnivorous, but prefer humans due to their similar body chemistry.
·Zombies hunt humans because humans are slow and stupid and easier to hunt than most animals.
·Zombies cannot use tools. (Initially?)
·Zombies are able to ignore pain in pursuit of food much like animals.
·Zombies will die without food, water, etc.
·Zombies can procreate, and the babies are zombies.
·Disease does not cross species. [If it did we would be screwed]
·Human sexing zombie without condom can turn human to zombie. [Disease is an STD].

Disease specifics:

·After 2-3 days: flu symptoms
·After 6-7 days: “zombie”
·Flu → high fever → fever broken/zombie

Government Responses to zombie outbreak:

·Humanitarian (capture and cure)
·Deploy soldiers (not enough soldiers in US, too much time to transfer them home)
·Bureaucratic bickering until it is too late (2100)

Minority Report:

·What will be done with criminals and the insane? The logical thing to do would be to kill them because they are too much of a liability. However, they would likely end up adding to the zombie population as the people in control of them either wouldn’t have the heart to kill them, or wouldn’t want to take responsibility for doing so.

Ghost in the Shell:

·Zombie Disease can easily be compared to ghost hacking. Everything that makes that person who they are is replaced by base instincts (in the zombie case) or by a hacker’s program (in the Ghost in the Shell case).

2100:

·The governments will not respond quickly enough.
·People will form private survival groups.
·The power grid will enviably shutdown.
·The cities will become dangerous abandoned places.
·Only compounds will remain.

1. People will start to get sick. They will come from transportation hubs to UALR, then will leave again. They will go to Health Services and people will be exposed. Greek houses, classrooms, the DSC, and the Residence Halls will act as breeding grounds.

2. Students will suffer in their rooms and when the fever breaks will attack roommates who will run to hospitals (along with their “sick” attackers) where the disease will continue to spread.

3. As the disease spreads classes will be canceled. Students will have to decide if they want to stay or evacuate. (Will they be allowed to evacuate?)

4. Some will believe that the government will come save them while others will seek out bases. We currently plan on gathering a group and escaping to Sam's Club. Interstate/roads will be mostly clear due to people staying home due to sickness. [Note: Little Rock has a larger population than most realize. If even 50% of the population becomes zombies, then that is tens of thousands of zombies].

5. How many can live comfortably in Sam's Club? How many are needed to keep it secure, and keep the compound in resources?

Wednesday, October 7, 2009

Homework 8: Minority Report: Technology

Who has seen the movie Minority Report? The movie is set about 45 years in the future. Technology has developed, of course, into some pretty cool things. But how realistic is this technology? Let’s have a look.

First of all, we have all of the new technology for the cops. We start with vomit inducing “sick sticks.” Why tase criminals and risk killing them when you can just make them throw-up? How about the halo? Why fight with criminals when you can disable their mind’s ability to fight you? It’s a good system all-be-it very scary for the criminal. The creepiest technology is the eye-scanning spider robots the cops use to find John, the main character, who is hiding from them. These little spider things run through an apartment building scanning everyone. If you don’t hold still they will zap you! If you have seen the research on the military’s Big Dog, you know these little spiders aren’t that futuristic.

In this future, every person’s retinas are stored in a database. This comes in handy in a lot of ways. Advertising is a big one. As John runs through a shopping mall, he is confronted by a flurry of ads targeted at him. How? Cameras scan his eyes and based on who he is, what he is, what he buys, how he’s physical signs indicate he is feeling, a computer determines what ads will be most effective and runs those. Pretty smart. Its kind of funny how one of the ads is for a beer. Why yes, this man could use a drink right about now. Interestingly enough, retinal scanners and consumers preference databases already exist. Is this the future of advertising?

We waste a lot of trees every year on newspapers and magazines. After all, once it has been read what use is a newspaper? Okay, a few uses, but not many and not everyday. What if you could buy just one paper and it would update itself everyday? How cool would that be? All that is needed to make this paper possible is a flexible, electronic paper and wireless technology. Wireless we have, and researchers at Xerox PARC are developing a similar product to the electronic paper. “It is a flexible plastic full of millions of multi-colored beads held in an oil-filled cavity. When a voltage is applied, the beads rotate to show the right color to the reader. Lots of cavities working in tandem create a readable page. Researchers say that it uses very little power, is lightweight and reusable thousands of times.”

What about gesture recognition? Who wants to use a stupid old keyboard and mouse anyway? Why can’t we just put on gloves and manipulate our windows, icons, and images with the tips of our fingers? Well, we can, as far back as 1986 before I was born. If you would like to see similar technology just go play with a Wii some time. The Wii remote isn’t a glove, but it is similar technology. As for a glove, that was the tech. developed in 1986 I mentioned before. It was a data glove, developed by a company called VPL Research.

Who would like to own a 3-D movie? It would be nice right? Well, it’s not as far along as we would like. State of the art today, is a small, wire-frame box hanging in mid-air. Yes, you can put your hand through it. It is a real hologram, but it’s not good enough to market to the masses yet. After all, it is only a wire-frame of one small object.

Traffic in Minority Report is very different from traffic today. First of all, it’s running up the sides of buildings. Second, no one is driving. The cars are just guided along by some regulation system. Apparently, Toyota worked on this part of the film. They helped the movie makers come up with a somewhat believable system (but not really). Lets have a look at the physics. The cars are supposedly using magnetic levitation to glide along the road. However, Japanese railway company, JNR, gave this method a try with spotty results. Apparently, magnetic levitation trains don’t handle hills very well. So buildings would be pretty much impossible. Also, these trains need contact with the ground to brake. Not being able to brake up the side of a building might not end well, you know, once or twice.

Rather or not the technology is possible doesn’t change how cool the movie is. You should totally check it out if you haven’t. The storyline isn’t too bad either. ‘Til next time folks

-A

Reference:
http://www.guardian.co.uk/film/2002/jul/22/features.neilmcintosh

Sunday, October 4, 2009

Homework 7: Zombie Apocalypse

My topic has changed as the semester has progressed. At the bottom of this post is an appendix of the work done on my previous topics. Therefore, part 2 and part 3 are first. My new and final topic is technology in the future where the future is zombie apocalypse. This is a demanding project so I will be working with Doug Ulrich. We will present our findings together. For this homework, Doug and I brainstormed. We need to narrow down the possibilities to one exact situation if we are going to try to predict the use of technology in a given situation. Below are the results, reorganized for your viewing pleasure:

Causes of the epidemic:

Bio-warfare
Nano technology
Natural virus
It’s in the food!!!
Engineered cure
Alien contamination
The devil, 2012, basically the crazy religious people actually knew what they were talking about
Mutation in the human genome
Computer virus infects cybernetic brains

We have chosen to go with engineered cure and bio-warfare as these are the most likely causes of an epidemic that would radically change human behavior.

How the epidemic spreads:

Airborne
Physical contact (liquid)
Reproduction

We have chosen physical contact. If it is airborne we are all doomed so no technology. A zombie epidemic that spreads by reproduction alone wouldn't be that hard to control so technology and human life wouldn't change that much as a whole.

*If we have time during our presentation we will explain in depth how we came to these conclusions and others.

What are the signs? How do the infected act?:

Physically no different then a non-infected person
Humans who have lost the use of the higher brain. Totally instinctual.
24-48 hours until first flu like symptoms, 120-144 hours until “zombie”
Group mentality as normal humans have
Can learn and remember at a basic level (so can work basic locks, doors, think of a chimps ability level to use human technology and tools)
Eating habits are not different from humans other than the fact all of them eat humans.

Note: They are likely to eat humans, as humans would be easier to catch and eat then other animals. It is easier to catch humans since they are slower and ignore their instincts. They are easier to eat, as it is easier for a body to break down similar tissue.

These ideas will develop as we move forward. For now, this is what we are calling a "zombie."

UALR Campus Hotspots:
120hours after outbreak there will be “hotspots.” Places that will be highly populated with zombies.

Health Services
The resident’s hall
Greek houses

Note: Infection is not cross species

Why would the infection be allowed to spread?

Incubation period & mild initial symptoms
General human unwillingness to kill other “humans”. Instead opting to capture and try to treat, which would lead to increased spread.
Slow initial response due to general un-preparedness.
Unwillingness to believe.
Disorganization and miscommunication.

List of things we need to research:

Average incubation period for viruses & symptom chronology.
How the brain works. Small instinctive brain versus the “higher” brain.
How to disable the higher brain.
Technologies to be developed in case.
Immune system versus virus to re-humanize.
Virus disguised as regular body chemical so immune doesn’t attack it.
Plan in case of “zombie” attack.

Link to Zombie Survival Guide:
http://fliiby.com/file/12221/zrm7b0ir5i.html

Appendix:

TRIZ on operating systems and computers in general:
Topic: Will Mac take control of the software market from Microsoft?

1. "Taking out": remove the annoying user overprotection in Vista and put it only on computers designed for children.
2. "Merging": add the useful run functions from XP back to Vista
3. "Anti-weight": Make an OS “environment” smart. Make the computer waterproof with a floatation device that deploys if the hardware tells the OS water is detected. Could be extra useful for the military.
4. "Beforehand cushioning": design the OS to automatically back itself up at night
5. "Equipotentiality": Put airbags in the bottom of computers to soften falls and drops.
6. "Another dimension": add a storage compartment on the top of laptops to hold a notepad and pencil because sometimes its just easier to write a quick note by hand. Then, with your textbooks on your laptop, you wouldn't need to care a backpack.
7. "Mechanical vibration": Have your computer vibrate when it’s on silence. Programs that usually use sound to get the attention of the user can use vibration in the keyboard.
8. "Continuity of useful action": OS that automatically evaluates the condition of the computer and runs maintenance at night
9. "Feedback": OS that asks the user if they like a behavior and learns from the feedback.
10. "Mechanics substitution": projected screen and keyboard, which would allow the computer to be much smaller.

Prediction Market:
Topic: We did not relate prediction markets to our topics

Delphi Method:
Topic : Will Mac take control of the software market from Microsoft?
My results were no = 7 yes = 2 so the median is no.

Of the two classmates who have setup their accounts so I can link to their blogs…neither posted links on my old topic.